Through the program, I'm going to China this week. And everything from virtual reality to IOT stuff. I've made a lot of cool just collaborative partners. And through it, I've made a lot of cool friendships. And it's been really rewarding because I get access to people and resources and projects and teams that I normally wouldn't get access to. So I've been an Intel innovator for a number of years now. I learned basically, how fun and easy Unreal is, and it works really good on these workstations, and it was a great project. So this is my first time really diving into the Unreal Engine. And I literally said yes.Īnd through this project, I actually got to learn Unreal because most of my previous VR projects like "Shapesong" have been Unity projects. I was at GDC this year, the Game Development Conference, and I got a text on my phone from a friend of mine at CreateVR, and he said, Justin, do you want to be a part of the "Spider-man Virtual Reality Experience?" And of course, I had to jump at that because Spider-man is one of my favorite heroes of all time. So it's a really awesome collaboration between all these different companies. We worked with Sony Pictures Virtual Reality, CreateVR, of course, Marvel Studios, and Intel. So our team, that created this game, used Dell workstations with xenon processors for everything from the graphics, rendering, coding, perforce, editing, and for me, I did all the audio and sound effects on these workstations as well. So I did the dialogue, editing, sound effects, ambience, music, spatialization and implementation in the Unreal Engine. I was the audio director on this cool VR experience. I'm here at SIGGRAPH 2017, showing off "Spider-Man Virtual Reality Experience."
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